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Vikrant Rona

Vikrant Rona

A film which required real-time Digital humans to be working for a action sequence, final pixels rendered from Unreal Engine. 

Digital human representation of Sudeep Kichaa for the movie Vikrat Rona. The digital human was created  in viga Entertainment to meet the specific requirements of the film, including a photorealistic appearance and seamless integration into complex scenes

Digital Humans 

The requirement of digital humans in Vikrant, Rana, stemmed from the reason that the film required a stunt sequence, The digital human had to be photorealistic and had to work in a complex environment.

Action sequence featuring real-time rendering with low latency for continuous feedback and a virtual camera. This impressive technical achievement was accomplished by Viga Enteratinment technology enabling a seamless and immersive experience

Real time 

The fact that this had to be an action sequence meant that the sequence had to be rendered in real-time with low latency for continuous feedback and a virtual camera.

Final output intended for theatrical release showcasing the photorealistic format achieved by Viga Entertainment technology


The final output was supposed to be going for a theatrical release and hence, the output had to be coming in a photorealistic format to look absolutely real.

The project Vikrant Rona came to Viga Entertainment technology with the requirement of creating a photorealistic bike sequence in a forest. To accomplish realism, the team at VigaET, choose to use the Unreal engine's potential to create highly photorealistic forests. The forests were using a pack of megascans as well as custom-created tree vegetation to match the physical set of the film that the filmmakers initially created.

Path created for bike navigation within the project, ensuring a cohesive and organized experience

To create the project in a very cohesive way, the path for the bike was created in which the navigation would be taking place.

When it came to the idea of digital Humans, Viga ET had the inbuilt scanning stage where we were able to scan the actor Mr Sudeep to give an approximate mesh that acted as a guide, and then take the mesh and work in collaboration with headhoppers Studios where the entirely created digital human character was available. The digital human character was later processed with clothing, hair, and materials to make it look realistic under specific lighting conditions.

Digital representation of Mr. Sudeep, an actor, created by Viga Entertainment. The digital human showcases advanced scanning technology used to create an approximate mesh as a guiding reference

The bike assets were scanned from the real world with photogrammetry. And the photogrammetry scans helped bring the whole bike asset to an accurate scale model. The actual scale model was then textured and optimized to replay in real-time. The character and the bike were later keyframe animated in a continuous feedback loop.

The image is about bike assets scanned from the real world using photogrammetry technology which was done in  for vikrat rona movie

We created a realistic digital human for an action sequence in 'Vikrant Rona.'


We used Unreal Engine for photorealistic forests in a bike sequence.


Actor Mr. Sudeep was scanned, and the digital human was created. Bike assets were scanned with photogrammetry and animated.


Viga successfully delivered high-quality 4K renders despite demanding computer resources.

Imaage is  about vikrant rona movie bike scene,Viga Entertainment technology has made photorealistic bike sequence.

Overall, the project of Vikrant Rona required immense computer resources at the final render stages. Mainly because of creating 4K renders with very high sample rates. The team at GPUhub were extremely helpful in the scaling up of resources.

Image showing Vikrant Rona movie required immense computer resources at the final render stages and the GPUhub team were extremely helpful in the scaling up of resources
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