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Our Three Roots of Communication

Engineering Behind Movies

This is one of the renowned lecture series provided by our mentors, this can benefit students in several ways:

  1. Understanding the technical aspects of movie making: Engineering is a vital component of movie making, and students can learn about the technicalities involved in creating a movie. This knowledge can help them appreciate the effort and skill that goes into producing a film.

  2. Career prospects: Students who attend such a lecture may find a new career path that they may not have considered before. Understanding the engineering behind movies could lead to an interest in film production, post-production, or special effects, which could lead to job opportunities in the movie industry.

  3. Problem-solving skills: Movie making involves many technical challenges, and learning about how these challenges are overcome requires problem-solving skills. Students who attend such a lecture can learn about the different approaches to problem-solving, which can help them in their own academic and professional pursuits.

  4. Collaboration: Making a movie requires collaboration between various professionals, such as directors, actors, cinematographers, sound engineers, and special effects artists. Learning about the engineering behind movies can help students understand the importance of collaboration and teamwork in achieving a common goal.

  5. Creativity: Engineering and creativity are not mutually exclusive, and students can learn about the creative aspects of movie making through such a lecture. They can explore how engineering principles can be used to create visually stunning scenes, special effects, and soundscapes.


Any industry grows only when there is a strong community. We actively participate in the local community chapter of Siggraph. We help create and organize events that bring together interested people from different domains.

  1. Platform for Communication: The chapter provides a platform for professionals and companies in the field of computer graphics to communicate and exchange ideas. It creates a common ground for CG service-based entertainment technology companies to interact, share knowledge, and learn from each other.

  2. Networking Opportunities: The chapter provides an opportunity to network with professionals and companies in the same field. This can help in building partnerships, collaborations, and finding new clients.

  3. Peer Learning: The chapter regularly organizes events, seminars, workshops, and training programs, which provide an opportunity for peer learning. These events offer a chance to learn from experts in the field, exchange ideas, and share experiences.

  4. Community Building: The chapter provides a platform to build a community of CG service-based entertainment technology companies. This community can share knowledge, resources, and expertise to create a supportive ecosystem that fosters growth and innovation.

  5. Knowledge Sharing: The chapter provides access to the latest developments and trends in the field of computer graphics. This knowledge sharing can help in creating a common understanding and language among the community, which is essential for effective communication and collaboration.

University Relationship

We have partnered with various Universities in providing education, guidance, mentioning and internship opportunities for students. Some other ways on how it can be useful to the university are:

  1. Research Collaborations: CG service-based entertainment technology companies can partner with universities to collaborate on research projects. Such collaborations can help universities in expanding their research capabilities, funding research projects, and providing access to real-world data and problems.

  2. Curriculum Development: CG service-based entertainment technology companies can provide feedback on the university curriculum to ensure that it is relevant to the industry's current needs. This can help universities to develop courses that better prepare students for employment in the industry.

  3. Internship Opportunities: CG service-based entertainment technology companies can offer internships to students. These internships can provide valuable work experience and help students develop practical skills that can be applied in the industry.

  4. Employment Opportunities: Partnership with CG service-based entertainment technology companies can lead to employment opportunities for students. Companies can recruit talented students from the university, providing students with a direct pathway into the industry.

  5. Industry Knowledge: CG service-based entertainment technology companies can share their knowledge of the industry with the university, providing insights into the latest trends, technologies, and best practices. This knowledge can help universities to keep their curriculum up-to-date and relevant to the industry.

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