We combine the best of both worlds to bring ideal solutions to the world of Entertainment
We offer a wide range of solutions as long as it involves Computer Graphics. Some of our popular services to clients include
Real time rendering
Application development using Graphics APIs like Vulkan
Developing application for VR/AR hardware
Real time movies, LED wall rendering, digital humans
CAD and Scientific application visualization
Cloud pipelines for movies and databases for production with CI/CD
For studios that require scalable media services
Architecture for AR cloud applications with Anchors
Distributed rendering setups in the cloud for movie, games
Computer vision applications that use real time rendering
Supervised and unsupervised learning
Expression capture and training using ML
Crowd simulation and locomotion using AI
AHrdware plugins for game engine communciation and networking
Custom hardware for virtual production or LED media visulization
For interactive expereinces with real time rendeirng
For setting up custom expereinces of any kind related to entertainment or science
AR/VR Application Development
Our team has good experience in Location-based Entertainment projects, we are capable of handling complex AR/VR projects in the following requirements :
Developing architecture for the Project
Game engine Agnostic (Both Unity and Unreal )
Integration of Computer Vision or Machine learning-based algorithms.
Shader Programming for efficient rendering.
Rendering optimization for better performance.
Network programming and integration to Cloud.
Virtual Production Pipeline
Virtual Production in recent years has been an active area for film production, music videos as well as Game cinematics, we can cater to the following requirements :
Cloud pipeline programming
Plugin development for Unity/Unreal
Custom hardware integration with communication protocols.
LED-wall setup and multi GPU rendering.
Real-time mocap with body and face capture.
Digital Humans capture and processing.
Data optimization for real-time rendering in Game Engines
Science has been at the forefront of making any art possible, our team is capable of simulating any requirements including the following :
Research paper implementations and collaborations.
Space science simulation for training and research.
Creating ML models for data science.
Processing computational heavy data with parallel processing.
Cloud rendering and processing along with integration.
Visualization of complex data in AR and VR