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TECHNOLOGY


We Are
Creative Technologists
art+tech
We combine the best of both worlds to bring ideal solutions to the world of Entertainment
We offer a wide range of solutions as long as it involves Computer Graphics. Some of our popular services to clients include
Real time rendering
GRAPHICS
Application development using Graphics APIs like Vulkan
VR/AR
Developing application for VR/AR hardware
Virtual Production
Real time movies, LED wall rendering, digital humans
Scientific VIZ
CAD and Scientific application visualization
Cloud
PIPELINES
Cloud pipelines for movies and databases for production with CI/CD
MEDIA CENTER
For studios that require scalable media services
Cloud AR
Architecture for AR cloud applications with Anchors
Rendering
Distributed rendering setups in the cloud for movie, games
Machine learning
Open CV
Computer vision applications that use real time rendering
Algorithms
Supervised and unsupervised learning
Face capture
Expression capture and training using ML
Crowds
Crowd simulation and locomotion using AI
Hardware
PLugins
AHrdware plugins for game engine communciation and networking
Consultation
Custom hardware for virtual production or LED media visulization
IOT
For interactive expereinces with real time rendeirng
SETUP
For setting up custom expereinces of any kind related to entertainment or science
AR/VR Application Development
Our team has good experience in Location-based Entertainment projects, we are capable of handling complex AR/VR projects in the following requirements :
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Developing architecture for the Project
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Game engine Agnostic (Both Unity and Unreal )
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Integration of Computer Vision or Machine learning-based algorithms.
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Shader Programming for efficient rendering.
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Rendering optimization for better performance.
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Network programming and integration to Cloud.

Virtual Production Pipeline
Virtual Production in recent years has been an active area for film production, music videos as well as Game cinematics, we can cater to the following requirements :
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Cloud pipeline programming
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Plugin development for Unity/Unreal
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Custom hardware integration with communication protocols.
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LED-wall setup and multi GPU rendering.
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Real-time mocap with body and face capture.
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Digital Humans capture and processing.
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Data optimization for real-time rendering in Game Engines

Scientific Visualization
Science has been at the forefront of making any art possible, our team is capable of simulating any requirements including the following :
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Research paper implementations and collaborations.
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Space science simulation for training and research.
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Creating ML models for data science.
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Processing computational heavy data with parallel processing.
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Cloud rendering and processing along with integration.
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Visualization of complex data in AR and VR
